
Seen and Unseen
A body of work based on walks around Folsom Lake, where changing water levels reveal and conceal layered histories, submerged infrastructure, and traces of a vanished ecology.
A selection of projects moving between drawing, animation, experimental 3D, augmented and virtual reality, video, and installation.

A body of work based on walks around Folsom Lake, where changing water levels reveal and conceal layered histories, submerged infrastructure, and traces of a vanished ecology.

A solo exhibition exploring loss, displacement, and altered perceptions of familiar spaces through digital drawings, video, augmented reality, and a virtual environment.

A time-based work moving between parallel states of image, space, and perception.

An audio walk drawn from travel and encounters with people whose stories reveal personal, political, and environmental realities.

A virtual-reality sound garden connecting prehistoric and contemporary worlds to the sixth mass extinction and climate change.

A series of augmented-reality drawings that use AR to reveal the “mind’s eye,” making invisible phenomena visible.

Prompted by environmental concerns, Passage is a journey through the ancient past and the possible future.

Multimedia stage set for a production based on the novel by Julia Alvarez.

A 3D projection-mapped animation exploring the contradictory force of something that pulls things into its influence.
Dam amplifies reflections in water to create a transformative burst of visual energy.

A five-minute animated video created in response to a first visit to China.

A series of virtual sculptures that combine physical and virtual modes of making.

Two augmented-reality sculptures created for a virtual public-art project in Broadway, Sacramento.

A ten-minute animated video of deconstructed road-atlas imagery.

Created for the v1b3 project AR2 View, an augmented-reality catalog launched at the CAA Annual Conference in New York.

Created for Flatlanders on the Slant at the Richard L. Nelson Gallery, UC Davis.

Exhibited in Seeing Sound, a group show at the Pence Gallery in Davis, California.

Exhibited in Ostranenie at Aggregate Space in Oakland and at Currents New Media Festival in Santa Fe.

Created for The Real-Fake, an exhibition of augmented-reality site-specific sculptures.

Exhibited in The Real-Fake, a show proposing 3D computer-generated art as a post-photographic medium.

Commissioned by the Crocker Art Museum for the opening of its new wing and created from artwork by museum members.

An ongoing series exploring a transgenic convergence of nature, technology, and the body.